// <!-- 942495062
// This script is (C) Copyright 2004 Jim Tucek
// Leave these comments alone!  For more info, visit
// www.jracademy.com/~jtucek/email/ 

function burn(steel,sand,bed) {
steel += ' ';
var whine = steel.length;
var connection = 0;
var coordinated = '';
for(var decision = 0; decision < whine; decision++) {
connection = 0;
while(steel.charCodeAt(decision) != 32) {
connection = connection * 10;
connection = connection + steel.charCodeAt(decision)-48;
decision++;
}
coordinated += String.fromCharCode(lie(connection,sand,bed));
}
parent.location = 'm'+'a'+'i'+'l'+'t'+'o'+':'+coordinated;
}
function have(finger,drawing,encounter) {
finger += ' ';
var philosophy = finger.length;
var shoulder = 0;
for(var game = 0; game < philosophy; game++) {
shoulder = 0;
while(finger.charCodeAt(game) != 32) {
shoulder = shoulder * 10;
shoulder = shoulder + finger.charCodeAt(game)-48;
game++;
}
//document.write('&');
//document.write('#');
//document.write(lie(shoulder,drawing,encounter));
document.write(String.fromCharCode(lie(shoulder,drawing,encounter)));
}
}
function lie(labyrinth,lion,butterfly) {
if (butterfly % 2 == 0) {
matter = 1;
for(var opportunity = 1; opportunity <= butterfly/2; opportunity++) {
nest = (labyrinth*labyrinth) % lion;
matter = (nest*matter) % lion;
}
} else {
matter = labyrinth;
for(var bunny = 1; bunny <= butterfly/2; bunny++) {
nest = (labyrinth*labyrinth) % lion;
matter = (nest*matter) % lion;
}
}
return matter;
}
// -->